Coaching Dialog
Between each game you can coach your team to develop them into the kind of team you think will do the best. Coaching is crucial since each person can significantly improve his skills. See types of people for a description of the different types of players.
"Coach entire team for me" button.
Will coach your entire team for you automatically (it will first coach/improve
the player's strengths). Or, you can coach each player individually. With one
player you may work on stamina, on another, their swordfighting skills, and
on a third, their speed. There is a 90% chance of success for each coaching
attempt. Here are the two broad areas you can coach on.
1. Skills
These determine how skillful your players are. The value by which they will
increase, if the coaching is successful, is shown on the button. The Maximum
value column shows the value at which you can't coach again. For example, if
a player has a value of 39 for a "Poor" skill, he can still be coached
and will increase by 3 to a value of 42. Then that player's skill will no longer
be coached since it's equal to or greater than the maximum value of 40.
Player's Rating
|
Beginning Value
|
Maximum Value
|
Value increased by successful coaching
|
Poor | 15 | 40 | 3 |
Average | 30 | 70 | 6 |
Excellent | 60 | 100 | 10 |
SPEED: How long the player will run at the maximum speed. The more
coached he is, the lower his energy level can go before his speed starts slowing
down.
STAMINA: How quickly the player's energy rate will
recover.
STEALTH: How well the person can avoid being seen.
SWORDFIGHTING: How skillful the person is at swordfighting. This value
is then modified by his confidence, energy level and his team spirit.
VISION: How far the person can see.
2. Commitment
TEAM SPIRIT: The willingness to sacrifice for the team. The ability,
when exhausted, to call upon some hidden reserve, and swordfight at above his
exhausted level. The higher the value, the harder the person is to capture when
they are exhausted. Starts out at 20 and can be coached successfully four times
(improves by 20 each time) for a maximum value of 100.
For the purpose of swordfighting, energy is not allowed to go below the value of team spirit divided by 20. For example, a swordfighter with a swordfight rating of 60 would have his combat strength determined by multiplying 60 with his energy % (60 x (the higher value of either energy or (team spirit/20))). If his team spirit is 60, then energy will not be allowed to go below 12 (60 divided by 5) percent. So his minimum combat strength, even if exhausted (let's say an energy value of 1) would be 60 x 12% = 7. Having team spirit makes a person significantly harder to capture.
Select types of people to learn what each type of person's strengths and weaknesses are.